

extra-large (mounted on capital and supercapital ships)Įach of the four kinds of turret has a selection of types of ammunition (using 'ammunition' loosely - energy turrets load crystals).Hybrid, projectile, energy, and precursor turrets also come in a fourth size: large (mounted on Battleships and Attack Battlecruisers).medium (mounted on Cruisers and Battlecruisers).small (mounted on Frigates and Destroyers).The long-ranged and short-ranged varieties of Tech 2 turrets require separate skills - returning to hybrid turrets, for example, you need Small Blaster Specialization to use small T2 blasters but Small Railgun Specialization to use small T2 railguns.Įach of the five kinds of turret comes in three sizes: Tech 2 turrets, particularly large and medium ones, require considerable training time. Hybrid turrets, for example, are either railguns (long-ranged, low DPS) or blasters (short-ranged, high DPS). precursor weapons (entropic disintegrators)Įach of the first three types can be further broken down into a set of long-ranged turrets which, broadly, deal high damage-per-shot ('volley', ' alpha') but low damage-per-second (DPS) and poor tracking, and a set of short-ranged turrets with lower alpha but high DPS and superior tracking.12.4 Tech 1 Dreadnought/Titan Turret Comparison.12.3 Tech 1 Battleship Turret Comparison.12.2 Tech 1 Cruiser/Battlecruiser Turret Comparison.12.1 Tech 1 Frigate/Destroyer Turret Comparison.
